Tanbii
UX/UI Intern | May 2024 - September 2024
Tanbii is a mobile game that helps promote environmental sustainability by making it fun and rewarding. As an intern at Tanbii, I worked in a small team of 3. My team and I conducted product research on games similar to Tanbii and created design concepts for the game.
Visual Weather Designs
For one of my projects, I was tasked to conceptualize different weather scenes and how they would look on the game's overworld map.
Weather changes will randomly occur in-game and users will know what type of weather will appear from a little cutscene that will play in the beginning. All scenes will start off showing the sky and then zooming out to see the player (panda) reacting to it. Once that short cutscene plays out, the map will change.​​
Sunny
It's a sunny day and the panda gives a thumbs up to express that he likes a sunny day.
These are pretty much the default screens that the user sees. There's no visual changes, but it's clear that it's a sunny day.
Cloudy
The clouds start to show up in the sky and the panda looks up.
Cloud shadows show up on the overworld and slowly move across the map.
Rainy
Rain starts to pour and the panda doesn't have anything to cover him, so he uses his arms.
The map gets a little darker and rain drops down from the top of the screen. Puddles may appear on certain surface like the cement-covered area.
Snowy
Snow starts to appear and the panda creates a little snowman. The panda also has a scarf on, but the scarf is for the cutscene only.
Areas of the map are covered in snow and snow gently drops from the top of the screen. Little snow-related things like snowmen will appear.
Blizzard
The clouds get darker and the winds become more violent. It's getting really cold and the panda is shivering.
The map designs are similar to the snowy ones, but the screen is a bit darker and the snow will move across the screen at a fast pace to show strong winds.
Heatwave
The sky has an orange tint to show that it's extremely hot and the panda has a popsicle to help him cool down.
The map designs are similar to the sunny ones, but the screen has an orange overlay to it and there are wavy, orange lines to show the heat. These lines will face in and out.
Bug Encounters Visual Designs
The trees in Tanbii have very little interactivity with users. In the game, users could only just water trees and collect resources from them. My team and I were tasked to make tree gameplay more engaging, and we thought that the addition of bugs could do that.​​
Finding Bugs
At certain intervals in-game, a mystery bug icon will appear on a tree. A tree with this icon will indicate whether a tree has a good bug or a bad bug.
By interacting with the tree, players enter a little microgame in which users will use their finger to control a magnifying glass to inspect the tree for bugs.
Good Bugs
If players encounter a good bug, the good bug will benefit the tree and stay there for 1 day. Once players press "Confirm", they exit the screen and the good bug that was encountered will appear on the tree. There will be a time limit on the tree showing how long the bug will stay.
There will be a time limit on the tree showing how long the bug will stay and multiple good bugs of the same kind will crawl around the tree.
Bad Bugs
If players encounter a bad bug, it will reduce the tree’s health bar by 10% every 1 hour the player is in-game.​ Failing to exterminate bad bugs within a certain time limit will cause the tree to eventually die out. The time limit depends on the tree’s health. However, they have a chance to get rid of them with bug extermination methods.
Like good bugs, bad bugs will crawl around the tree. The difference is that the tree they're affecting takes damage and the tree's HP is reduced. The tree also has a more nasty-looking green.
Companion Visual Designs
Another gameplay idea that we thought would make trees more interactive is the introduction of companions. Companions are little creatures that reside in different types in trees. By feeding them, companions can accompany players and potentially assist them with certain tasks.
Taking a Companion
1. The player encounters a tree with a companion and interacts with it.
2. The player has the option to take the companion with them if they have the necessary materials
3. The player has acquired the companion.
Removing a Companion
1. The player has a companion with them that they want to remove.
2. The player has the option to remove their current companion without using any materials.
3. The companion has returned to its tree and won't accompany the player unless it is given the necessary materials again.
Swapping a Companion
1. The player wants to replace their current companion (squirrel) with a new one (woodpecker).
2. With the necessary materials, the player can swap companions.
3. A brief second image will show the player feeding the new companion.
4. The new companion (woodpecker) accompanies the player and the old companion (squirrel) goes back to its tree.
Ad Placement Visual Designs
Within Tanbii, there are multiple areas where players can watch an ad. My task was to conceptualize new ideas on where to place and design ads. The goal was to create seamless integration of ads that could enhance the user experience without being frustrating to deal with.
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Design Requirements:
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Seamless Integration: Ads should not interfere with the core gameplay.
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Clear Communication: Inform players when they are about to see an ad, especially interstitial and rewarded video ads.
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Reward Transparency: Clearly state the rewards for watching a rewarded video ad.
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Skip Options: Allow users to skip interstitial ads after 5 seconds. Rewarded video ads should not be skippable but should be clearly marked as optional.
Banner Ads
Banner ads will be placed on screens that have little activity such as menu screens and areas where players can buy or sell items. Tapping on a banner ad will take players to the Google Play Store or Apple Store.
Community Tab
While a community tab doesn't exist in the game, my team and I thought that placing a banner ad here would be a welcome addition.
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The community tab will have 4 sections:
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All: shows all articles in the community tab in order of latest to oldest
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Events: announces special in-game events
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News: news related to Tanbii updates and their blog posts
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Eco Tips: sharing ways to help the environment
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There will also be a section at the bottom of the community tab that shows all of Tanbii's social media.
3D Printer Station Ad Designs
At the 3D Printer Station, players can use sticks as currency to get weapons. However, by placing an ad on this screen, players can roll weapons for free by watching an ad. Players can watch a total of 3 ads before the ad button disappears for the day.
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Type of Ad: Video Ad
Occurrence: 3 times a day
Before Ad
After Ad
2 More Chances
1 More Chance
Button Disappears
Battle Restart Ad Designs
When a player loses, they can restart a battle without spending a water drop by watching an ad.
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Type of Ad: Video Ad
Occurrence: Once per battle
Before Ad
After Ad
Level Completion Ad
When a player completes a level, an interstitial ad will appear and the player will return to the map when the ad is over.
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Type of Ad: Interstitial Ad
Occurrence: After completing 3 levels
Before Ad
After Ad
Card Boost Ad Designs
After finishing a battle within a level, players will have the opportunity to watch an ad to boost their card effects to be used for the next battle.
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Type of Ad: Video Ad
Occurrence: 25% chance of appearing between battles
Before Ad
After Ad
Double Sign-In Bonus Ad Designs
When users sign into the game, they are prompted whether they want to watch an ad to double their rewards for that day. After watching ad ad, the box showing the current day will be outlined in purple. Not watching an ad will just give players their normal daily bonus.
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Type of Ad: Video Ad
Occurrence: Tuesday, Thursday, Saturday (Only on days that reward gold)
Before Ad
After Ad
Double Battle Rewards Ad Designs
When a player completes a level, they have an option to double their battle rewards by watching an ad.
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Type of Ad: Video Ad
Occurrence: After Completing a Level
Before Ad
After Ad
Checkpoint Ad
After a player clears a wave of enemies within a level, an interstitial ad will play when “Confirm” is tapped. When the ad is skipped or played fully, the player will be at the next section of the level
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Type of Ad: Interstitial Ad
Occurrence: After completing 3 battles within a level
Before Ad
After Ad
Free Gold Ad Designs
If players tap the ad button below the gold counter and watch an ad, players will be rewarded with 1000 gold. ​
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Type of Ad: Video Ad
Occurrence: Every 5 hours
Before Ad
After Ad
Billboard Ad Designs
Billboard ads will be scattered across each Tanbii island in various locations and are permanent. Approaching a billboard will make a pop-up ad appear and players can still exit the ad whenever they please.
Tapping the “Play Now” button during an ad will lead the player to the Google Play Store or Apple Store.​
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Type of Ad: Interstitial Ad or Video Ad
Occurrence: Permanent